READY-STEADY-CODE: 3-Stages in Learning Maths with Scratch Leading to Code in Upper Secondary.
This page is an overview of the 3 stages in learning Maths (the ‘M’ in STEM) from ages 3 to 16 approx. When the developers of Scratch in MIT added Ready-Steady-Code vector grids into the backdrop library in 2017, Scratch became ideally suited to support the ‘M’ of STEM. It is possible for teachers to correlate assignments in sum copies with Scratch coding. The learning objectives and outcomes listed under the Maths labels of Number, Spatial Awareness, Shape and Logical Reasoning are compatible with the coding objectives of Scratch +Ready-Steady-Code for this age group. All feedback is welcome.
Notes to accompany the Flip Cards for 8-9 Year olds: The booklet consists of 20 short half-hour lessons in keeping with the Hour of Code concept, reinforcing Maths learning outcomes with the Computational Thinking concepts. The lessons include Scratch Paint Editor skills which are basic to the projects. The Maths content is age-appropriate and suited to the Irish school system but for those outside of Ireland it may not comply with the curriculum in their jurisdiction.
40 page Book for Teachers of 8-9 year olds
The original Teachers’ book for 8-9 year olds. It is a companion to the Flip Card for 8-9 Year olds. It blends Scratch coding into enquiry based Maths learning in 20 short easy sessions over the year.
Worksheet 5: Solve a Maths Puzzle with Scratch
A Puzzle in Complementary Addition:
The Sprite say True for the correct number and False for all the incorrect numbers
Worksheet 8: Looking at TWO DIGIT numbers
Two Apps that link from the PDF: App 1 counts icepop sticks and App 2 tells Ten and Units
Worksheet 9: The App that Adds Two 2-Digit Numbers
This is an App that links from the PDF. It gives plenty of practice adding two 2-digit numbers up to 99. Input numbers and make Scratch to the work. Click the flag to get started.
Worksheet 10: Check Your Answer with Scratch
What do the prince and princess say when you click them?
Worksheet 11: The App that Subtracts Two 2-Digit Numbers
This is an App that links from the PDF. It gives plenty of practice subtracting two 2-digit numbers with or without regrouping. Input the top number and follow the instructions before inputting the bottom number. Make Scratch to the work. Click the flag to get started.
Worksheet 12: Have Fun Counting Sheep in Scratch
This App links from the PDF. It starts with a truck load of Sheep and two empty fields and a very good sheep dog. Move the sheep from the truck to the fields. Click the sheep dog who is keeping track of the sheep on the truck. Talk about the three numbers: the sheep in the truck and in each of the two fields.
Worksheet 13: Greater than, Less than, Equal to
Dinosaur Maths in Scratch is nothing to be scared of.