READY-STEADY-CODE: 3-Stages in Learning Maths with Scratch Leading to Code in Upper Secondary.

This page is an overview of the 3 stages in learning Maths (the ‘M’ in STEM) from ages 3 to 16 approx. When the developers of Scratch in MIT added Ready-Steady-Code vector grids into the backdrop library in 2017, Scratch became ideally suited to support the ‘M’ of STEM. It is possible for teachers to correlate assignments in sum copies with Scratch coding. The learning objectives and outcomes listed under the Maths labels of NumberSpatial AwarenessShape and Logical Reasoning are compatible with the coding objectives of Scratch +Ready-Steady-Code for this age group. All feedback is welcome.

Maths Objectives and Computational Thinking for 8 – 9 Yr olds 

Notes to accompany the Flip Cards for 8-9 Year olds: The booklet consists of 20 short half-hour lessons in keeping with the Hour of Code concept, reinforcing Maths learning outcomes with the Computational Thinking concepts. The lessons  include Scratch Paint Editor skills which are basic to the projects. The Maths content is age-appropriate and suited to the Irish school system but for those outside of  Ireland it may not comply with the curriculum in their jurisdiction.

40 page Book for Teachers of 8-9 year olds

The original Teachers’ book for 8-9 year olds. It is a companion to the Flip Card for 8-9 Year olds. It blends Scratch coding into enquiry based Maths learning in 20 short easy sessions over the year.

Worksheet 1: Computational Thinking

Random Numbers 1 to 10 for 8-9 year olds

Worksheet 2: Computational Thinking

Random Numbers PLUS a number for 8-9 year olds

Worksheet 3: Computational Thinking

Your Number MINUS a Random Number

Worksheet 4: Computational Thinking

A Bigger Random Number Minus Your Number

Worksheet 5: Solve a Maths Puzzle with Scratch

A Puzzle in Complementary Addition:
The Sprite say True for the correct number and False for all the incorrect numbers

Worksheet 6: TENS & UNITS with the Scratch

Use the MOD 10 block to separate the Ones (Units)

Worksheet 7: TENS & UNITS with the Scratch

Use the MOD 10 and MOD 10 to Add the Ones (Units)

Worksheet 8: Looking at TWO DIGIT numbers

Two Apps that link from the PDF: App 1 counts icepop sticks and App 2 tells Ten and Units

Worksheet 9: The App that Adds Two 2-Digit Numbers

This is an App that links from the PDF. It gives plenty of practice adding two 2-digit numbers up to 99. Input numbers and make Scratch to the work. Click the flag to get started.

Worksheet 10: Check Your Answer with Scratch

What do the prince and princess say when you click them?

Worksheet 11: The App that Subtracts Two 2-Digit Numbers

This is an App that links from the PDF. It gives plenty of practice subtracting two 2-digit numbers with or without regrouping. Input the top number and follow the instructions before inputting the bottom number. Make Scratch to the work. Click the flag to get started.

Worksheet 12: Have Fun Counting Sheep in Scratch

This App links from the PDF. It starts with a truck load of Sheep and two empty fields and a very good sheep dog. Move the sheep from the truck to the fields. Click the sheep dog who is keeping track of the sheep on the truck.  Talk about the three numbers: the sheep in the truck and in each of the two fields.

Worksheet 13: Greater than, Less than, Equal to

Dinosaur Maths in Scratch is nothing to be scared of.

Worksheet 14: Random Numbers Multiplied by 2 or 3

Make a written record of clicks in Scratch and talk about the numbers you get.