READY-STEADY-CODE: 3-Stages in Learning Maths with Scratch Leading to Code in Upper Secondary
This page is an overview of the 3 stages in learning Maths (the ‘M’ in STEM) from ages 3 to 16 approx. With the Ready-Steady-Code fine-line grids in the backdrop library since 2017, Scratch is even better suited to support the ‘M’ of STEM. It is possible for teachers to correlate assignments in sum copies with Scratch coding. The learning objectives and outcomes listed under the Maths labels of Number, Spatial Awareness, Shape, Measurement, Algebra, Data, Logical Reasoning and Computational Thinking are compatible with Scratch +Ready-Steady-Code for this age group. All feedback is welcome.
Maths Objectives and Computational Thinking for 12-13 Yr olds
The booklet for 12-13 year olds blends Scratch code into enquiry based Maths learning over the year with just 24 short easy sessions. The book also sits perfectly with the Hour of Code and reinforces the Maths learning outcomes with Computational Thinking concepts. The lessons include Scratch Paint Editor skills which are basic to the projects. The Maths content is age-appropriate in the Irish context but outside of Ireland it may not comply with the curriculum for this age group.
Draw the Scratch Stage in Your Sum Copy
This sheet shows the relationship between your sum copy and Scratch. Map the Scratch stage onto your copy and place a dot in a position top left. When you open Scratch and get the grid backdrop, you code a sprite to move from centre to the exact same position top left.
Draw a Similar Rectangle in Your Sum Copy and in Scratch
This resource is a companion to the on-line video on the web site. With pen and ruler you draw a rectangle in your sum copy with a starting position (or anchor point) top left. When you open Scratch and get the grid backdrop, you use the code shown here to make a sprite draw a similar rectangle anchored in the exact same position top left. Using the variables width and height in slider mode you can draw rectangles of various dimensions. The page also has active links to other shared projects, one that draws a circle and another that measures angles with a virtual protractor.