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SCRATCH with READY STEADY CODE
Launched 10th Oct 2017, Available to Buy

  • 120-pages of 70 short, easy exercises for teachers and tutors
  • 100 projects with code shared on-line, many with the new grids
  • Written by Seamus O’Neill, an experienced primary teacher, Maths author and CoderDojo Club pioneer and mentor

“A pen, a copy and your brain, the 3 tools kids mostly use in school”. Seamus’s book SCRATCH with Ready-Steady-Code shows how SCRATCH with vector grids is the new visual thinking tool for teaching and learning in the 21st century.

It was launched during Code Week EU 2017 and comes with two free A2-size wall charts; the 10 Palettes and Coding Sums. Cost €20 + P&P.

Click ‘Order Now’ to get your copy.

TRAINING COURSE for your staff or your local school cluster.

The course and pack were designed by an experienced primary teacher, Maths author, Scratch tutor and Code Club pioneer and mentor. Contact us to set a date. You organise the course including venue and the numbers of attendees. Price quoted is for the full group (min 10 persons).
€640 for 10 packs, 1 course day (6 hrs + breaks) Extra packs €10.00 each
Courses of three separate 2-hour sessions could be facilitated but would incur extra travel and
expense costs. Contact us if you think we can offer more assistance.
Suitable for teaching professionals at all levels of education • Purpose: to give an introduction to Scratch, the world’s leading software for learning and teaching Computational Thinking and visual code.
• Pack contents: 3 laminated booklets, one for each 2-hour workshop.
• Extras: 2 large Wall-Charts free in each training pack plus skills attainment checklists and notes on integrating code with Computational Thinking.

Course Enquiry

15 + 4 =

This unique course makes Scratch coding simpler, enjoyable and better suited to school integration. Our fine-line grids are the Magic Mix that was added into Scratch by its developers in the MIT Media Lab (Boston) in June 2017.

Preview SCRATCH with Ready Steady Code
Videos Showing Examples from the Book

Layout and Code
Your Own Games

The design of this race game is based on the same grid as that on the right. The start and finish lines are three squares in left and right. Each lane is three squares wide. Grids clearly make it easier to layout a game such as this. There is no dice image in the Scratch library. The book shows how to create your own graphics in the Scratch Paint Editor.

Code What You Do with
a Pencil in Your Copybook

Draw a triangle with pencil and ruler. Use a protractor to measure the angles. Replicate the activity using surprisingly easy Scratch code. Make the stage resemble a copybook with the grid from the backdrop library. Save the protractor from the shared project to use in your project. The book illustrates the details.

Code Maths Work
Even at Secondary Level

Search Scratch and look inside some shared interactive quadratic graphs. Judge for yourself if squares are better than pixels. See how the easy code in this graph helps students to better understand the graph. Take this as an example of the second-level Maths that’s possible in Scratch with the Ready-Steady-Code grids. Consult the book and prove it for yourself.
National SCRATCH Conference (Training Workshops and resources): I will definitely use these in my classroom’. Fiona

Primary Teacher

National SCRATCH Conference:(Training Workshops and resources:)
The book was the perfect follow up. The Grids are excellent. Posters are great for the classroom.

Stephanie

Secondary Teacher

National SCRATCH Conference (Training Workshops and resources)It was brilliant. I liked how we could work away at the examples and get stuck in. Gail

Youthreach Tutor